Saturday, 26 July 2014

METHODS OF INVESTIGATION

Topic: Fashion Design

Today's topic is about another aspect of design not necessarily graphic design. The topic and graphic design are related in a sense that both of them need a great deal of creativity, to make designs.


1. www.realmenrealstyle.com, this website helps men starting their professional know how they should dress to make them presentable at work place and in the corporate world.



2. www.wikihow.com , this second websites helps in the development of skills to help you become a good fashion designer.



3. www.fashionera.com, this website talks about how fashion developed till this modern era. From 1780 to 2008.



4. www.marieclaire.com, this website gives tips and advise on how to become a success in fashion modelling, and how to become a dsired choice for a lot of fashion industries.



5. www.hutzfashion.com, is a trading site where you can purchase lates designs from your favorite designers.


Wednesday, 23 July 2014

DESIGN STUDIO CONCEPTUALISATION

 Texture

This refers to the way an object or image looks or feel.

There two types of  texture, natural and artificial.
Natural texture , is more concerned with nature hence you would say an image of a leaf , has a natural texture or a leafy texture.
Artificial texture, is more concerned about man made things hence you would say an image of a brush has an artificial texture or a bristle texture.
Below are some textures, try and identify which kind of texture they fall under.
You can create your own texture also,with design software such as photoshop. By doing this as a designer, you are able to build on your creative skills and also adds originality to your works,instead of always depending or analysing other people's textures you can also create and analyse your own works and textures.
The above textures were derived from mostly fabric and bristle textures. I took these textures and did a series of editing using a software known as lightroom to them to get my final work.One would realise that the first eight textures still had resemblance to the original textures. Being displeased with this outcome because it still lacked originality, I still did some more editing with an editing application known as picsart to attain my desired results, which can be seen in the last eight textures.
This exercise encouraged me to me more daring and also how to add originality to my name and my works as a graphic designer. 
Below are images of the original textures I used to derive my final work.







Making your own texture is not a difficult task, you may sometimes be displeased with the outcome but what matters is how creative and original you can be as a designer. Also you should be able to tell what kind of texture you have created and also explain to people what kind of texture it is, so if your texture has trees in it, you can say that texture is natural or it is has a vegetation texture.

METHODS OF INVESTIGATION

                     Peer Review, is a term used to analyse how your classmates or peers understand a topic you have talked about or done a presentation on.
                   
Visual Anthropology by Aisyah
  
This is studying human behavior which can be seen. The use of visual media is used in this form of research method, to understand people's reactions to specific issues. It therefore helps you gather data and information to help you address a particular issue.



Primary & Secondary Research by Aisyah


Primary research is when you acquire data on a particular subject directly from around you, whereas Secondary research is acquiring data on a wide range of topics through books, journals, the internet and other sources like these.




Formative & Sumative Research by Alexis 


Formative research is the acquisition of data through sources that do not deal with figures such as pictures, whereas Sumative research is when you derive data from sources which deal with a lot of numbers such as statistics.



Observational Research by Alexis


This when data is gathered after you have conducted an observational test. For instance you make a logo or a poster and see how people react to it, what they say, think and how their reactions are towards the logo or poster.



Qualitative & Quantitative by Satish


Qualitative data is one that does not require numbers. It analyses data without using numbers. For instance, this photo is very sharp and bright, it is an oil painting hence very expensive. On the other hand Quantitative data is one which concerns itself with figures. For instance this photo is a 15cm x 18cm image and would cost about RM 50.



Research Methodologies by Satish


Steps and ways of gathering data on an issue or problem in order to carry out experiments to solve those issues in the best manner.


Demographic by Jeff


This method is used to derive data through studying the statistics of a group of people or a population. This method deals with numbers. It also helps fetch data on a smaller unit of the population within the main population a particular period.



Psycograhic by Tomie


Similar to demography, it gathers data concerning opinion, religious belief, music taste, personality traits and life style.                    

   Reflection 
This session has aided me in the acquisition of suitable ways of doing research in order to deliver a very potent work. This is also a method applicable to my other modules.

Friday, 18 July 2014

CRITICAL THINKING

               
    Typography, is the putting together of type in a systematic order, which is legible and easy to visualize and  comprehend, the word takes origin from Greek, "typos" meaning impression and "graphia" meaning writing  . Anatomy is also the study of part of a structure, in order to understand their functions and their importance to that structure. In accordance with these definitions, anatomy of typography is the studying of the different parts of a type, type face, text or even letter.

ANATOMY of  TYPOGRAPHY

Like the human body, all types have parts which perform different duties. These various parts and functions are as follows;                                                                                                                                                    

                    i) ascender - the part of lower case letter above the x-height
                ii) descender - this part is the line that falls below main line
iii) serif - strokes that start and end a letter               
iv) san-serif - strokeless letters                                       
                  v) spur - smaller than serif but emphasizes on larger strokes
                       vi) stem - vertical strokes joining the top and bottom of a letter
     vii) crossbar - horizontal stroke connecting two stems
                     viii) counter - white space that partly or fully encloses a letter
                               x)  ligature - two or more letters combined to form a single letter

The anatomy of a type, also has elements. These elements are as follows;                                                  

i) mean line / x-height - midpoint between cap       
                                 line and base line
      ii) cap line - invisible line on top of capital letters        
iii) acsent line - invisible line above cap line              
iv) descent - invisible line at the lowest point           
of descending extenders
v) base line - the line the letter sits on                           

Lastly every type has characters, some of these characters have been explained above;

i) ascender
ii) bar
iii) baseline
iv) bowl - curve strokes around a counter
v) bracket
vi) contrast - amount of variation between thin and thick lines
vii) counter 
viii) descender
x) loop - bottom part of lower case roman "g"
xi) san- serf
xii) serif
xiii) shoulders - part of curved stroke from the stem
xiv) stem
xv) stress - direction in which a curved stroke changes weight
xvi) terminal - end of stroke which does not translate into serif
xvii) x-height

The anatomy of typography helps us know how to combine the various parts characters of a type so they can be readable, that easy to be depicted by the eye to bring understanding and legible , that is being bold but not crowded in order to be seen. A collection of  types with same features is known as a type .

Typography has existed since as far back as the second millennium BC. Prior to this we shall look at two typographers, who developed some of the fonts we use in our modern setting today.


Robin Nicholas                                                                                                                                                                           


He was born in 1947, in Westerham, Kent, England. His entire adulthood, has been about working with font. After service as an assistant, he went further to work with Monotype, Type Drawing Office, but that was when he was still a teenager. He later left the company after initial training. He invented the type faces for the company's phototype setting.
He improved on his skills two years after leaving the company, by learning how cut fonts from metal for designing. He also became the manager of  Type Drawing Office, and also the head of typography at Monotype Imaging, in the United Kingdom.
He developed fonts such as nimrod, arial, felbridge and ysobel type face. His sole aim was to address communication problems with no set backs.
Nicholas, still till date finds solutions to typographical problems with expertise he has acquired  for more than forty years. Below are a few examples of his fonts, some of them may be familiar to you.

                                                                               

EXERCISE

This exercise is going to show you how you can creatively come out with your own typography.
In this exercise I chose to use a single word which describes me as my subject , that word is  GENTLE . I also used the alphabets to show how my type font would look on other letters.
The tools needed for this exercise include two or more colored papers, a pencil, an eraser, a paper cutter, glue, a paint brush, some paint, mount boards, color pencils and graffiti spray.
As a designer you just do not have jump to your final work without having a design process. This shows how you started and what your final work must look like. So for my design process, I cut out my graffiti like fonts on double colored paper with a paper cutter without marking . After I stuck the papers together using glue, this is to give the front paper a shadow like effect. After that I dipped my paint brush in some water color paint and sprinkled the paint unto the work to give it a colorful effect.
After viewing what my final work would look like, I decided to make it bigger. I now cut out my graffiti like fonts on A2 size color papers. First i did my alphabets then after i did my GENTLE description. In my final work after cutting out my GENTLE word I  added a drawing of a leaf and gave my word a water like effect. This was to bring out the meaning of my chosen word.  I used color pencils to do this. After I  mounted my final work on the mount board and sprayed sprayed them with the graffiti spray. Now the only difference between the design process and the final work is that for the final work i used some marking tools like the pencil and rule for accuracy, also I had to think outside the box by adding other creative ideas to my work like the leaf and water effect in order to make it more attractive and to send out my message. Also the arrow ends of my typo are to indicate that even though I am gentle I can be very fierce. 
              
Reflection

  From this task I been able to know more about the typography and fonts I see everyday, where they are from and their creators. I also had the chance to create my own fonts. This exercise is one which is suitable in advertising agencies and as a designer it is my duty to know my fonts.





Thursday, 17 July 2014

ACADEMIC SKILLS

 An Understanding Of Media Design Technology And Digital Arts                   

  Media Design Technology and Digital Arts, is a course also known to many people as "Graphic designing". This course entails the merging of visual communication with texts. It is also a platform where students are taught how to employ the use of both design prints and electronic forms to project data. This sort of expertise is usually applied in the field of advertisement, publishing and website designing. A person who studies this course ends up becoming a Graphic designer.
                                                                                                                                                                     
                    There are many, so many reasons why an individual would desire to take up this course. These reasons would surely differ from one person to another since there are different people who surely are from different backgrounds and would have diverse ideologies concerning this course. All the same I also have my reasons for pursuing this course, even to a very great extent.
                    The first reason being, this course is going to help me build on my very basic and ground level skills in arts. I enjoy sketching and taking pictures, as well as editing them. I believe that, though I perceive myself to be good, I can get better at it and grow in this field of expertise to a much more greater extent.
                      The second reason is that as creative as I can be, I know, and have confidence that the pursuing of this course would  help me build upon my creative thinking or level of creativity. I as a designer, have a sole duty to be very creative in my thinking. This is the only way by which I can solve both common and uncommon day to day problems and situations through my works. It will also give me a wide spectrum of ways of presenting my ideas as well as in different forms.

                   Since most of all my work presently is done by the use of mainly phone applications such as pics-art, I know for a sure fact that this course would introduce me to a more advanced software like Photoshop for my field. This course would help me progress on my journey to being a good designer since I am going to be introduced to and become familiar as well as be up to date with modern and professional design software. I am also going to be introduced to new technologies such as more advanced and professional cameras which would go a long way in helping me climb up the ladder of excellence in my chosen field.

                    Also, I believe that this course would introduce me to new skills like animation, which I intend to combine with knowledge in what I know already, so that I will not be compared to an average designer who only designs for fun and is monotonous in his work, but also a more professional designer who does not only design because it brings him fun but instead one who is ready to make what he does a part of him. My people have a saying that "it is only a fool who does not change" and also like we all know, "Change is the only constant thing in life", prior to this, I am ever willing to give out my best to study and find out each and everyday new ways to which I can improve myself in this field. 
                  Putting my reasons aside, this course is also going to bring me a lot of benefits. From my part of the world, my country and society to be precise, anyone who undertakes this course is an underachiever, but on the other hand what they refuse to see is that without designers, there would entirely no need for television which everyone has, since there would be no images to show, there would be no need for companies to desire growth since there would be no means of advertising to the public and even there would be no need for so many other basic needs like clothes and buildings for shelter. To me, this course has equal benefits with the likes of Medicine, Banking and other professions.
                One benefit I enjoy as graphic designer is that i have the luxury to have fun in my profession. Unlike Medicine, Banking and other professions, graphic designing is more free. This gives me the chance to relax whiles doing my work at the same time.
                  This course would also help me improve as an individual to improve on my thinking skills since as a graphic designer I am required to think very critically in order to find new ways off addressing issue.
                  Through methods of research such as ethnography as an individual, I am chanced with the opportunity to know more about various cultures.This would go in a long way to help me know how to address the issues of diverse cultures and represent them in my works. Hence not making me narrow minded in my way of thinking, since I would realize how each culture differs from the other.

                   In a sum total I am taking up this course in order to improve myself to become a better graphic designer and also to use this course to portray to the world how different problems can be solved in different ways. Also I want to show the parts of the world where this course has not been embraced, how important graphic design is in our everyday life and the amazing prospects it possesses.            







              

Monday, 14 July 2014

DESIGN STUDIO CONCEPTUALISATION, TASK 1

   POWER TOOLS                      

  Like a doctor being ineffective without his stethoscope or a farmer going to farm without a  cutlass and a hoe, so is a designer without the necessary instruments to aid him or her perform effectively in his or field of expertise.
                             These tools needed by a designer are known as power tools. They include digital resources, analog resources and documentation. Digital tools, refer to tools characterized by electronics, examples of these tools include laptops such as dell, software such as Photoshop, printers like canon and digital cameras. These tools assist the designer, to enhance, record and save information. For instance, a designer can use Photoshop on a dell laptop, for editing images. After he can use a canon printer to print out his work, and also save his work in a file or folder on the laptop. 
                      




                        The second source is the analog source. This refers to tools such as personal work space, materials and graphic tool box. These tools help a designer to represent his works works on paper . For instance, a designer, in his personal work space uses materials like pencils, paint and canvas or a piece of paper to make a sketch of an idea. It is necessary for every designer to do so before trying to represent works digitally.
          




                       Lastly documentation, this includes presentation, storage systems and work book-folio. These allow a designer to present his works and also group and save information an organised manner. This makes it easy for a designer to keep his work in case he desires to make any references in the future.



                     In conclusion, it is necessary for all designers to have these sources to enable him or her produce a good work and also keep information, necessary for future references.

Sunday, 13 July 2014

CRITICAL THINKING


                 Critical Thinking is a part of graphic design where a designer must try to think outside the box with even the smallest objects. As a designer i used to objects, a feather and a milo tin to show various ideas.

                    The first drawing shows how a feather and eye brow share similarities because as the eye brow protects the eye from dust so does the feather protect the bird's body from dust.The second drawing is of a red Indian and as it is well known they dress up with a lot of feathers especially in their hair.The third drawing is related to time and how it flies like a bird or as if it had wings. Fourthly a neck tie billows in the wind as if it were a feather. Finally the last drawing shows where a feather belongs that is it is part of bird. 

                   In the drawing concerning the milo tin, the first drawing shows how milo gives the human body strength. The second drawing shows that milo is a drink best served when cold. The third drawing shows how milo helps you have strong bones because it is filled with vitamins.The fourth drawing shows that when milo tin is recycled it can be used for other things. The last shows that when waste products are recycled the world can become as beautiful as a butterfly.
                     
            Image 1; feather used as eyebrow
                                                      Image 2; feather used as a feature of 
                                                                     a mowhikan
            Image 3; feather used as the longer
                            hand of a clock
Image 4; feather used as a flying
tie                 
              Image 5; feather used as tail of bird
                    Image 6; a man carrying the
                                     milo can
                  Image 7; the milo can used as
                                   A vase
                   Image 8; pouring a cool drink
           Image 9; milo can used as bone
Image 10; milo can used as butterfly