Sunday, 25 January 2015

2D ANIMATION

Faces and Animation Development.

Flip books
This stage of the module begun with students experimenting with traditional animation techniques such as flip books. This was based on the research on the principles of animation developed by Disney. This was going to help understand these principles more and know how to apply them. After this session we moved on to the next stage which had to do with faces a step into the tough work ahead.
At this stage every student was to take a look at the different face types, which express different emotions. This was necessary since characters in animation are bound to express particular emotions in particular scenes hence in order to add a realistic look to your animation it is vital to add faces to your character.
We also looked at another important aspect of animation which was to do with the development of a successful animation.
We tackled the development of the backgrounds for our various scenes, a vital aspect of animation. After we addressed essential components such as software and techniques which could be used in developing our animation, how to employ them effectively and what to focus our production on. This was more of a planning session in a way to guide us to know what to do before producing an animation.



Difficulties

This module became very stressful at this point especially since a lot had to be done within very little time space. Also it demanded a lot of attention since a lot of us were lost as to what to do or even how to start and where to start from since this was our first experience.

Advantages.

This task however also boosted my desire to learn and find out more ways to produce my animation and how to develop myself as a successful animator.

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